Funcom Oslo AS (OSE: FUNCOM, formerly Funcom Productions AS) is a Norwegian video game developer specializing in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles Age of Conan, Anarchy Online, and The Secret World – and The Longest Journey series of adventure games. The company has offices in Oslo, Norway and North Carolina, US. They previously also had offices in Beijing, Dublin, and Montreal.
History[edit]
Founded in 1993 by Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid, the company is one of the leading European independent game developers and publishers.[citation needed] They focus mainly on PC games but have also released games on other platforms, including mobile phones and tablets. Funcom's console releases includes titles on Sega Mega Drive/Genesis, Super NES, Sega Saturn, Xbox, Xbox One and PS4.
Age of Conan: Hyborian Adventures is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by the Norwegian computer video game developer company Funcom for PCs. The game launched, (after repeated delaying throughout the early parts of the day) at around 2 p.m. The Official and #1 Conan Exiles Wiki, an open-world survival game in the brutal lands of conan the barbarian! Keep up to date on game speculation, as well as information on crafting, building, combat, exploration and more! Look for guides and details on the game, coming soon.
In December 2005, Funcom NV., the Dutch mother company of Funcom Oslo, was listed on the Oslo Stock Exchange.
On March 14, 2007, the company abandoned traditional 'offline' product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was claimed to be the financial losses due to software piracy.[1]
On August 21, 2008, Funcom laid off half of its customer service department located in Durham, North Carolina. On November 22, 2008, third parties reported that Funcom fired an additional 70% of the staff in their US workforce, possibly endangering future releases.[2]
On September 17, 2008, Gaute Godager left Funcom, stating he was dissatisfied with certain elements of Age of Conan, which he directed.[3] Craig Morrison took over the direction of Age of Conan.
On February 23, 2009, Funcom reported financial losses of approximately $23 million in the fourth quarter of 2008. The unsuccessful launch of Age of Conan was cited as the reason for such a steep decline. The chief analyst of DnB NOR, Fredrik Thoresen, estimated that 100,000 subscribers played the game at the time of the report, far below the publisher's expectations, though these numbers were not confirmed by Funcom itself.[4]
On September 1, 2009, Funcom announced the establishment of a new development studio in Montreal, Quebec, Canada. The new studio has worked on Funcom's two MMORPG projects: The Secret World and the Age of Conan expansion pack Rise of the Godslayer.[5]
On September 29, 2009, Funcom announced a reduction of 20% of its staff, resulting in a 'significant delay' for the release of The Secret World.[6]
All the perceived actions were reflected in the 2010 Annual Financial Report. The current[when?] number of employees is 282 (a 19% reduction to 2009). As the result of the new strategy, the operating results came close to a positive value – in 2010 it reached -US$593 thousand compared to -US$10 798 thousand in 2009.[7]
On July 2, 2012, Funcom announced Ole Schreiner as the new CEO of Funcom and as a new member of the Management Board of Funcom. Ole Schreiner comes from the position of COO of the company, a role he has held for several years.[when?] Ole Schreiner is one of Funcom's longest-serving employees and he has been working directly with titles such as Anarchy Online, Age of Conan and The Secret World in several capacities. Trond Arne Aas, long-term CEO of Funcom, took on a new role as Strategic Advisor to the Board and Chief Strategy Officer,[8]
On August 22, 2012, Funcom announced that it laid off half of the company as a cost-adjustment initiative due to the poor performance of their MMORPG The Secret World. Some of the lay-offs were temporary. They blamed this poor performance on the Metacritic score of the game and the launch of competing titles like Diablo III.[9]
On January 10, 2013, Funcom announced that they had initiated a process of restructuring the company around its core products and technology. The restructuring involved, among other things, that some of the company's offices would be closed or consolidated with others. Thus Funcom hoped to create a stronger and more effective organization.[10][11]The company announced on January 17, 2013, that it would lay off some of its staff of their Montreal branch as a part of the restructuring process.[12]
On January 29, 2014, Norwegian economic crime unit Økokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act connected to the 2012 launch of The Secret World.[13] In October 2015, the case against Funcom was closed after the company paid a fine.[14]
On April 24, 2014, the company reported securing NOK 9.7 million (US$1.6 million) additional equity.[15] The additional cash boost helped the company to fully prepare for the launch of the LEGO Minifigures MMO in summer 2014.[16]
In October 2015, the company launched The Park,[17] a single-player horror experience based on The Secret World intellectual property.
In December 2015, the company announced that it had entered into a partnership agreement with Conan Properties International LLC,[18] making it the preferred partner for PC and console games based on the Conan the Barbarian brand.
In January 2016, the company announced it was working on Conan Exiles,[19] an open-world survival game based on the Conan the Barbarian brand. The game released on Steam PC Early Access on January 31, 2017 and launched on the Xbox One as part of the Game Preview program in August 2017.
In March 2017, the company announced it would relaunch The Secret World as Secret World Legends,[20] the free-to-play reboot of the original 2012 MMORPG. It launched June 2017, and was made available on Steam in July 2017. There have been no substantial updates to the game since October 2018.
In August 2017, the company revealed a new logo and branding alongside a positioning that openly acknowledges low points in the company's history.[21]
In 8 January 2019, it was announced that Funcom had acquired 50.1% of the Lisbon, Portugal based company Zona Paradoxal, Lda (“ZPX”) with whom it has had a working relationship since 2017.[22]
On 26 February 2019, Funcom announced that it was entering into an exclusive partnership with Legendary Entertainment to develop games related to the upcoming Dune films.[23]
Tencent Holdings acquired a 29% minority stake in Funcom in September 2019, making it the largest shareholder in the company.[24] Tencent announced in January 2020 its intent to fully acquire Funcom through purchasing all outstanding shares of the company in February 2020 valued at US$148 million.[25]
Portfolio[edit]
The Longest Journey was produced by Ragnar Tørnquist and was very well-received both by critics and users. The game was published in 9 languages: English, Norwegian, French, Dutch, Swedish, Italian, Polish, Russian and Spanish. The game was also released in other countries, but mainly in English-speaking ones.
Anarchy Online is a critically acclaimed online game, more specifically a massively multiplayer online role-playing game (MMORPG), with 20 international awards. Funcom issued several expansions; The Notum Wars, Shadowlands, Alien Invasion, Lost Eden and Legacy of The Xan. Founder Gaute Godager was the first Game Director, before Marius Enge released Alien Invasion and took over at the release of Shadowlands. However, shortly after the release of Alien Invasion, Morten Byom took over. Later, near the release of the Lost Eden expansion, Byom moved on to the Age of Conan team, and was succeeded as Game Director by Craig Morrison, also known as 'Silirrion'. Following the game, a book about the prehistory of the planet and a CD with music from the game were released.
In the spring of 2006, the company released the sequel to The Longest Journey for the Xbox and PC, entitled Dreamfall.
Funcom has also developed an online actionrole-playing video game for PC and console entitled Age of Conan: Hyborian Adventures. This product utilizes the Conan the Cimmerian franchise license. The PC version of this game was released on May 20, 2008, and the Xbox 360 version was cancelled. As of 2011, the subscription model of the game has been altered to a hybrid game is marketed as Age of Conan: Unchained. Funcom released an expansion pack for the game called Age of Conan: Rise of the Godslayer.
The development of their MMO The Secret World was announced on May 11, 2007.[26] The game was released on July 3, 2012.
Funcom earned a license from the Lego Company to develop a new MMO game, titled Lego Minifigures Online. The game is child friendly and was originally intended to be free-to-play, but released with a buy-to-play model on June 29, 2015.
On October 27, 2015, Funcom released a single-player horror title, The Park, set in the same universe setting as their MMO, The Secret World.
On October 25, 2016 Funcom released the one vs. one multiplayer game, Hide and Shriek, set in the same universe as their MMO The Secret World.
On January 31, 2017, Funcom released an online survival sandbox game Conan Exiles, set in the Conan the Cimmerian franchise, as an Early Access title on PC. It would later be released on the Xbox One as part of the Game Preview program on August 16, 2017.
On June 26, 2017, Funcom re-launched The Secret World as Secret World Legends, a free-to-play rebuild of the original 2012 MMORPG. It would become available on Steam July 31, 2017.
Conan Exiles launched on 8 May 2018.[27]
Developed games[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Funcom&oldid=949565946'
Age of Conan: Hyborian Adventures (abbreviated AoC and often called simply Age of Conan) is an MMORPG developed by Norwegian game developer and published. The game released on May 20th, 2008 for PC and was expected to be released in Fall 2008 for the Xbox 360. However, the Xbox 360 version has been pushed back until further notice.This article concerns itself with the development and history of Age of Conan. For information on gameplay, browse elsewhere in this Wiki; a great place to start is theLore. Main article:The game is set in the world of, created by author more than 70 years ago.
The world has since been further developed through many comics, novels and short stories by other authors, and in two films. The game is set about a year after the events of the Conan novel, after Conan has regained the throne of.Developers have tried to keep as close to the lore as possible while designing the game, making the game reflect the dark and sinister Hyborian Age. The game is primarily based on the lore created by Howard himself, not the comics and derivative woks created afterwards.
However, some divergences are apparent, e.g. The game has more female warriors than Howard's stories.Development HistoryFuncom delayed Age of Conan: Hyborian Adventures on January 21, 2008 and again on March 24, 2008. The delays were widely reported by online game magazines such as IGN.
Once released, the game sold over 500,000 copies worldwide by June 1, 2008. Six days later one million copies had been shipped in total.Between March 2005 and January 2006, Funcom periodically revealed and from Age of Conan. The Art Director for the Conan project is Didrik Tollefsen, known for such classics as and, which won the Outstanding Achievement in Art Direction award in 2003.On January 24, 2006, Funcom unveiled the for Age of Conan: Hyborian Adventures. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official Age of Conan website.
There were informal events such as IRC chats with the developers and, in summer 2006, community contests.In April 2006, Funcom created a forum for guild recruitment entitled the Guild Hall for its pre-launch community, allowing forum members began organizing their player guilds.
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